7 days to die directx 11 vs glcore vs vulkan. For PCs with higher-end specs, Vulkan may not have any noticeable performance drops, but may exist for lower-end spec PCs. 7 days to die directx 11 vs glcore vs vulkan

 
For PCs with higher-end specs, Vulkan may not have any noticeable performance drops, but may exist for lower-end spec PCs7 days to die directx 11 vs glcore vs vulkan 1

0, and if this isn't the case, please file a bug. Changing back to glcore or dx11 fixed the problem. AMD's R9 390X shows a performance disparity of 47. Dota 2 Gameplay Benchmark. RogueStargun said: ↑. In future new extensions will added in OpenGL which is. OpenGL is also more supported on Linux iirc. So I know a few folks, myself included used to run with DX11 via -force-d3d11 in the launch options as on some builds and drivers it gave better performance. $egingroup$ I think Noah hit the nail on the head here, the hardware this runs on will have a much bigger impact on performance then the API. At least though Vulkan is still showing. Adding OpenGLCore to the Graphics APIs for. Adding OpenGLCore to the Graphics APIs for. The layout of the graphics API has changed since Direct3D 9; the concept of a device context has been expanded, and. But I dont know why the hell it wont work :´/. In the Batocera’s System Settings you can see OpenGL is now in 4. It was originally developed as Mantle by AMD, but was later given to Khronos Group. I'm using glcore (Linux) because Flycast runs much more smooth, despite having minor quality graphics (against to vulkan). -force-d3d11 makes the game not play all purple stuff was a clear indication i'm talking about the game. Please make sure to Endorse if you enjoy I Am Legion Reborn!DOTA 2 NVIDIA GeForce API Test (GTX 1060)1080p maxAMD API Test: 5 2400GASUS Prime X370-Pro2x8GB DDR4-3200Palit GeForce GTX. For hardware-rendered cores (Dreamcast or N64, for example), you need to use the same driver as their renderer, as they can't pass their framebuffer to a context created with another driver (e. OpenGL has accumulated some cruft over the years, it's very easy to use something that shouldn't be used on modern GPUs. Hi! I have performed the tests in the new version 1. ChrisLenga DX11 vs GLCore PC What's the status on this? I decided to switch over to GLCore and it seems quite a bit smoother, but its eating up memory pretty decently. Vulkan. 34,191. IGNORE - DX11. This API targets high-performance real time 3D graphics applications such as video games and interactive media across. I once experienced some hard flashing lights during Sirus once but other than that no difference for me. Because there is a lot of work to do to make a good reliable game engine. The performance increased by only 0% to 28% across the selected games, with an overall average improvement of 12%, compared to the 19% seen with the Core i5 CPU. Performance, as well as usage of CPU/GPU in Vulkan, is in a more balanced way in comparison with DirectX collections such as Direct3D 11, Direct3D 12, and others. Vulkan has a good support too, Windows, Linux, newer Android devices. DirectX is primarily supported on desktop devices, while Vulkan is cross-platform and works on both desktop and mobile devices. Something went wrong. Tom Clancy's Rainbow Six: Siege, Vulkan vs. Directx is a standard made by Microsoft that’s only officiallly meant to work on Microsoft devices like windows and Xbox. Vulkan in AotS with AMD Ryzen 5 1600 and Radeon RX Vega 64. En resumidas cuentas es un alternativa de Directx, esta API (Vulkan) pediria men. OpenGL is good to use if you're getting paid for it. Vulkan is a lower-level graphical API. In-Game. "Rápido" setting for vsync (fast, rapid, something like that). You can run Viewport 2. DirectX 11 vs DirectX 12: diferencias principales. The seed in general is *world name*+*alpha x. Per page: 15 30 50. 😋 87. With more recent hardware you can (and want to) use DirectX 11, OpenGL 4, OpenGL ES 3. OpenGL is cross-platform, making it usable for game development across a range of operating systems. But don't let that scare you! Vulkan is a powerful API with a clear and educative tutorial, found here that we used to get started with Vulkan. Tom Clancy's Ghost Recon Wildlands. I'm not sure the exact specs of the older nVidia Cards. Lol What shame, sadly. 8% between Vulkan and D3D11, favoring Microsoft's established API. . . 7. Meanwhile, OpenGL’s average frame rate is around 515 fps. We are actively working on performance improvements and stability. I test Free fire at 90fps on this two mode. If you really need the extra 5-10fps you can get by turning off GX2DrawDone (which will introduce some bugs), then it might still be worth it to go with OpenGL. Vulkan presents a potential performance increase over DX11 in most cases, though may be slightly less stable for now. 1% and 0. Use DirectX. This cutting edge device also comes with the latest Android 7 Nougat, so it has native support for Vulkan. En resumidas cuentas es un alternativa de Directx, esta API (Vulkan) pediria men. Lets keep in mind than the opengl renderer of this game make use of azdo, so opengl is the best option even on windows. When benchmarked with D3D12, D3D12 provides superior performance than vulkan, especially in that Ashes of Singularity benchmark. A priori, podemos decir que DirectX 12 ofrece 3 mejoras frente a DirectX 11: Mejor escalado en CPUs con más núcleos. DirectX is also an API, but it is focused on Windows. Vulkan is faster than DirectX. They may decide that the performance increase that DLSS might provide is too small to warrant the extra work that would be required. It does not matter the specific game core. -force-d3d11 makes the game not play all purple stuff was a clear indication i'm talking about the game. With more recent builds, the -force-d3d11 stopped working with the Pink and Black screen. Settings were exactly the same. With the OpenGL results, the performance between Windows 10 and AMDGPU-PRO on Linux were close to the same. And in the launcher should I use DirectX 11, GLCore, or Vulkan? < > Showing 61-61 of 61 comments . Overall, Vulkan provides more consistent performance (but with lower max FPS) and is lighter on the CPU and GPU with near-identical VRAM usage in the benchmark however it used over double the amount of RAM as DX11 did. Dramatically more stable performance with Vulkan. 1. Many systems over the past two years have been shipped/built with the RAM set on the lowest default for the sticks. Atau setidaknya, komputer dengan CPU yang kurang mumpuni. Navezgane awaits!Tested with RTX 2070 Super. DirectX: Platforms. DX11 VS Vulkan 流放之路帧数巨大优化!. I saw you encountered issues with DirectX 12 and OpenGL, so it might be worth trying Vulkan (-force-vulkan, or just change it in player settings) too in case it gives you better experience. DirectX: Platforms. I found using DX11 have a lot of stuttering while using Vulkan it's silky smooth, although sometimes it'll crash and says there are Vulkan related problems after playing for a long time. Unlike Vulkan, which is designed to be hardware-agnostic, DirectX is tailored specifically for the hardware found on most PCs, including graphics cards from. 64 bit vs 32 bit I couldn't observe much of a difference in FPS. It defaults to DirectX 11 on Windows, and it will use Vulkan on all other platforms. Haven't tried this in A17. OpenGL is more stable, there still crashes and glitches with Vulkan that are non-existent on OpenGL. The new OpenGL back-end introduces many new features (previously mostly DX11/GLES3 only):. Vulkan is a more direct connect to hardware (bare metal), thus it has less overhead to manage and control 3D in the game directly. Testing was done at 1080p resolution with the quality slider set to Max. . Store Hub PCGW Patches. More casual PCs and laptops will handle it better, as well as older systems that may not support new or advanced API. GLCore is for systems with non-supported drivers, and Vulkan is still a work in progress. Whats the difference between the two renderers on the launch screen, directX 11 or GLCore. Ideally, you use Vulkan, as it is the much better, and newer API, with support for a host of features DX11 just doesn't support; However, as of BG3's launch, Larian's Vulkan render is still pretty broken and buggy; Currently, Larian's Vulkan render has broken Triple Buffering Vsync Support, among several other small issues. Comments (11) (Image credit: Gunnir) According to a recent Intel Q&A, the company confirmed that driver optimizations for Arc GPUs -- relating to poor performance in DirectX 11 and 9 games -- is. DirectX 11 has historically been the most stable graphics API we had. Other factors to help you narrow in on a choice: Vulkan tends to be easier to setup and use for compute shaders then graphics work, and gives better control over CPU level parallelism then OpenGL. Coupled with easier extensibility and cross-platform support, I think Vulkan is the clear choice (I use both, because I'm a masochist). Vulkan has been great so far. This initial Vulkan vs. 2. . The 7D2D Mod Launcher finds, downloads, and installs overhauls and modlets for 7 Days To Die. Pastinya tau dong. Vulkan run 2. For example, I get about ~80fps on Vulkan and about ~100fps on DX11 with a 1080Ti on this game (your results may very by card, game scene, and game config) 3. RedRiver80. OpenGL: old OpenGL renderer (default at the moment) Vulkan run 1: new Vulkan renderer, a few lag spikes due to shader precaching. This has been a thing since last league. The other APIs we support (DirectX 12, Vulkan, OpenGL) are sometimes not as good/stable. DirectX 11 will be great for those with Nvidia GPUs, but it’s still recommended to get the most out of your gaming experience to turn on DLSS. 前言对PC玩家来说(主机平台基本软硬件都固定了),游戏流不流畅,帧数高不高首要影响因素肯定是硬件,尤其对于显卡大头来说,但是不要忘记还有一个软件层面的因素,比如说显卡驱动、游戏. 7D2D Game Save Backup Utility by hip63 and Generic Mod Enabler (Mod Manager) by Jonesoft. The reason for this is simple: they are not intended to. Usually, DirectX 12 will give you a better gaming experience. GPU. However, this option can also cause 7. That being said, I would recommend a library like SFML to help you get going. The name DirectX was. Vulkan has been better for me over long play sessions. Windows 7 does not have full DirectX 12 support. We generally recommend you use Vulkan, the default Graphics API. Though note that this is typically outdated and individual arguments may or may not work with the current builds (or it might be missing newer ones). ES 3. 95 Ghz PBO (more detail, the two computer graphics APIs are the following: Direct3D is a proprietary API by Microsoft that provides functions to render two-dimensional (2D) and three-dimensional (3D) graphics, and uses hardware acceleration if available on the graphics card. Buenas gente. 1. My laptop only has an Intel HD 3000 chip in it, so OpenGL moves at the pace of a slideshow, while DX11 frequently hits a smooth 60fps depending on what is happening onscreen. GLCore is for systems with non-supported drivers, and Vulkan is still a work in progress. Vulkan is for folks who cannot play with DirectX - Vulkan is open-source. CPU: 59%. 3622274 | 03. I actually will switch between the two based on where I’m at because sometimes one just works so much better in certain areas. Here’s the Vulkan API in a hundred words or less: It’s a low-overhead, close-to-metal API for 3D graphics and compute applications. 7 Days to Die can seem very complex to players that are just starting. NOTE: DX11 requires Windows Vista or later and at least a DX10-level GPU (preferably. Vulkan is newer and is used in newer games, but DirectX 11 is still a. realitythreek. its very likely that it actually is running dx9, if you use msi after burner turn on overlay and you'll see what codex its actually using to run the game. By default this test profile is set to run at least 3 times but may increase if the standard deviation exceeds pre-defined defaults or other calculations. " Fair enough. So I'm guessing Vulkan isn't really on their radar. Benchmarked + visualized using MangoHud. Stray - Direct X 11 vs Vulkan Performance test Comparison Which is Better for More FPSSpecs- 17. Of course, running a game in DirectX 12 or Vulkan would work much better. Using Vulkan or DX12 API while playing the game, Evil Genius 2 depends on the system you are using. Many users, especially those with AMD GPUs, have been patiently waiting for this day. Note that a lot of games use one or the other, and some games use both for different things. Vulkan presents a potential performance increase over DX11 in most cases, though may be slightly less stable for now. But, I guess that's just a personal opinion. Vulkan’s biggest merit is that it supports a variety of platforms. 12 GB ram on an SSD with win10. Sadly, in last place was the fully open-source Radeon driver stack with Linux 4. DirectX provides access to the capabilities of your display and audio cards, which enables programs to provide realistic three-dimensional (3-D) graphics and immersive music and audio effects. NDC坐标系是左手坐标系?. Dramatically more stable performance with Vulkan. But, I guess that's just a personal opinion. Las API de bajo nivel aprovechan mejor los recursos de la GPU, liberando de carga a la CPU, pero también son capaces de aprovechar mejor los procesadores de múltiples núcleos que tenemos en la actualidad. DirectX 11 has historically been the most stable graphics API we had. Why in the world is Android the main focus for Vulkan ,what a silly idea. Mr. DX12 is out of the question. 1 and 10. 8 and Mesa 12. Cemu Pro. The other APIs we support (DirectX 12, Vulkan, OpenGL) are sometimes not as good/stable. – Tom Huntington. They have Vulkan listed as. DirectX version – The game simply crashes when a wrong version of DirectX is used combined with your setup. 3622274 | 03. . To enable DirectX 11 for your game builds and the editor, set “Use DX11” option in Player Settings. 1万 9. dx/vulkan/opengl are API that is out of our control to change. . For better performance output and faster frame rate, Vulkan is a highly recommended choice. I noticed it while looking through some of the Unity documentation. Today's video is about the DirectX 11/12 vs VULKAN! Tested in 6 Games at 1080P, 1440P and 4K with the Usual side by side comparisons + charts with narration. OpenGL is less efficient. but if you're still unsure or are seeing any noticeable performance drops with Vulkan, we'd. At least though. The two API choices for an Android mobile developer are either OpenGL ES or Vulkan, so it is a useful exercise to start by comparing the two APIs to see where the major differences lie. ES 3. . ) Same applies to the desktop GL levels once we get them ready. DirectX is a nicer API, has better tooling and driver support. But an important note is that the mini bike has considerably more storage. The best option is "probably" forcing directX10 instead of 11. 2. Hello there!Today's video is about DirectX 9 vs DirectX 11 vs OpenGL vs VULKAN!Tested in DotA 2 at 1080P with the Usual Side-by-Side Comparisons + Conclusio. Well to be fair almost all of those were D3D11 API benchmark. In a default Wine prefix that would be as follows: export WINEPREFIX=/path/to. That's correct but I don't think that these things are an important reason why so many AAA pc games still use DirectX11 instead of Vulkan. CS:GO running on 1080p with high settings and anti-aliasing. for the 980 ti, the overall performance changed into closer with a 44. For example, one thing the benchmarks don't show is just how loooooong it takes to launch certain games the first time, specifically DirectX 12 or Vulkan games. GLCore is for systems with non-supported drivers, and Vulkan is still a work in progress. DirectX provides access to the capabilities of your display and audio cards, which enables programs to provide realistic three-dimensional (3-D) graphics and immersive music and audio effects. Surprisingly, it renders it well, but opengl double the performance of vulkan. 109 FPS at 98% GPU equals to 111FPS at 100% GPU. 0 days when we had few other options for easing the pain for users on GPU intensive games. Information gathered by the press and players seems to suggest some graphics cards work better with DirectX 11, while others with Vulkan. Note that this package does not modify the DirectX Runtime installed on your Windows OS in any way. , AMD hardware tends to go heavy (sometimes too much. In the right pane, locate the Motion Blur option, click the arrow next to it to open the list of options and set it to Off. Even DirectX 11 already required a very complex structure to be fast. The other APIs we support (DirectX 12, Vulkan, OpenGL) are sometimes not as good/stable. Also Vulkan uses noticeably less CPU. GPU: 78%. EDIT: Another option would be to learn Vulkan first, oddly - the high-level concepts are pretty similar. Vulkan and OpenGL are supported, however OpenGL is a bit older and might result in slightly worse performance. When launching Baldur's Gate 3, you are faced with the choice of playing with DX11 or Vulkan mode. The problem at the time was that only. Ensure that it is configured to use the XMP(Intel)/DOCP(AMD. DirectX 12 has the most features, Vulkan has the least afaik. 4. Vulkan is a cross-platform 3D graphics and computing API that is meant for high-performance 3D graphics applications focused on modern hardware. Traditionally with DirectX 9 and. 7 Days to Die. Quote: Jadi Awal cerita lahirnya si Vulkan ini itu,. Vulkan is 100% better than dx11 except it crashes when you hit a big pack in a fully juiced delirum map. Per page: 15 30 50. Doesn't matter if it's optimized or not. GPU load: 65-100%, similar on all three runs. At least in XP11 we saw how Vulkan really really helped for those who were CPU limited (which is basically the majority of people using MSFS at this point) while didn't help much for those GPU limited. Are you sure that your PC is using. We are actively working on performance improvements and stability. Changing back to glcore or dx11 fixed the problem. To be fair DX9 was pretty good, so was DX11, 12 is definitely lacking. Empezando por la primera ventaja que ofrecen. DirectX is a proprietary graphics API developed by Microsoft for use on the Windows operating system. Jul 30, 2023. Vulkan fixes three issues with OpenGL, the performance difference (it can be faster), the AMD support is a lot better and it's future proof. I then ran the batch file (which means it's running in DX12) and immediately noticed an FPS drop by an average of 10FPS. ”. In the Preferences window ( Window > Settings/Preferences > Preferences ), select the Display category. Heist was great, and then Vulkan started crashing as soon as 3. 7. . O DirectX 12 é mais difícil de desenvolver jogos, mas a API existe há mais tempo que o Vulkan e pode ser mais familiar para os desenvolvedores. Haven't tried the opengl version because, well, haven't felt the need to. GPU is: GTX1660S. Posted July 8, 2020. Game quality settings set to highest; DOF, motion blur, and bloom off. 4. -force-glcore: To use the new OpenGL back-end. Vulkan not only is a good alternative to DX12, but can actually give a real gain in peformance(see: DOOM'16). 织田QJ. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Explore a whole new realm in Dying Light 2 with the IALR Mod, now more powerful, versatile, and immersive than ever. This page lists games which render using any version of the Vulkan graphics API. With DX11, I got slowdown that forced me to restart the game every 2-3 hours. Baldur's Gate 3 | BG 3 (2023) - Vulkan vs DirectX 11 or DX 11 vs API Vulkan ( GTX 1050 Ti )Release - Version Number: 4. If you are playing the game in a system with lower power, Vulkan may be a better API as it can provide a smoother gaming experience than DX12. In 2D, with Sonic (Genesis) at 1600x1200 and the Shader Crt-Guest-Dr-Venom. DX12 was amazing in Shadow of the Tomb Raider, definitely better than DX11. GLCore is for systems with non-supported drivers, and Vulkan is still a work in progress. D3D11/12: Make waitable swapchains optional. I can see that Vulkan is faster than openGL. Driver release updates will be posted on the Vulkan Public Release Tracker. Double-check that your system RAM is clocked properly. x any time soon. Vulkan run 2. Only John Carmack and those who insisted on portability remained faithful to OpenGL. . AMD's drivers are also way better optimized for Vulkan than OGL, and DX11 performs OK. To nitpick: Vulkan is lower level than OpenGL, but neither API is close to speaking "directly to the GPU. Double-check that your system RAM is clocked properly. Method 1. We generally recommend you use Vulkan, the default Graphics API. Notes. #4. OpenGL is a free API managed by a non-profit company called Khronos Group, while DirectX is made by Microsoft. No papel, DirectX 12 (e DX 12 Ultimate) parece ser a melhor API para jogos intensivos em CPU e GPU. Hi, I did quick benchmark of Counter Strike 2 which uses DirectX 11 graphics API by default vs Vulkan API vs CSGO. You can try using GLCore or Vulkan, but there is not a lot of hope for you. If you only care about making games for Windows, I would recommend DirectX11. NVIDIA DLSS Natively Supported in Unity 2021. DXVK is a Vulkan-based graphics API translation layer for Direct3D 9/10/11 developed for running 3D applications on Linux using Wine. Sadly, in last place was the fully open-source Radeon driver stack with Linux 4. The API of this layer is based on the Vulkan API, adapted to be more Rust-friendly. DirectX isn't directly supported on linux ( and steamOS) and instead gets translated into Vulkan. Anyway, I just ask if this worths the time to do research. With 32 gigs of ram, a comparable video card/CPU, and a medium-low custom preset, you won't have any framerate drops on the Vulkan renderer. DirectX is primarily supported on desktop devices, while Vulkan is cross-platform and works on both desktop and mobile devices. A lot of our testing will be a showdown between the Vulkan, OpenGL and DirectX 12 APIs using Basemark GPU’s High graphical setting and various resolutions within the benchmark, giving us a clear indication how much performance the newer graphical APIs can bring to the table. krautnelson •. 但API到底是什么呢?. D3D12 was a great addition back in the 4. Habilitando DirectX 11. Greatly depends on the implementation. 1. 7 Days to Die. The best option is "probably" forcing directX10 instead of 11. 2. guard65 Jul 17, 2022 @ 4:47pm. Vulkan’s biggest merit is that it supports a variety of platforms. Vulkan outperforms DirectX in terms of FPS on Windows 7 with the same hardware setup, providing 303. I’ve found much greater success using dx11, but you could try both and see. The first one is Alen Ladavac, the Chief Technology Officer of Croteam. Vulkan targets high-performance realtime 3D graphics applications such as video games. Quote: OpenGL is basically (sadly) broken on AMD GPUs until further notice. And Vulkan is to replace OpenGL and Will. Let’s now focus on how the game performs on both DirectX 11 vs Direct X 12, using with the full 8 cores of the I9-9900K enabled, but toggling Hyper-Threading. Intel Graphics supports a wide range of APIs. Double-check that your system RAM is clocked properly. Here is a quick video capture showing the result with the Vulkan API enabled througt the AMDGPU driver. No promises on whether or not it'll do anything for anyone elses performance issues, but if you find output_log. Vulkan can also be less accurate, so if you encounter issues, try OpenGL or DirectX if. Vulkan vs dx11. The low performance is fairly tightly timed with the averages, at 22. With Vulkan you have better tools integration in comparison with OpenGL because you can enable validation and diagnostics of layers independently. The Khronos Group today launched Vulkan 1. DirectX 11 vs. Mihai Dec 6, 2021 @ 10:36am. I wonder if I can get some tips/advice from the commuity. During this time I went from Windows 10 to Windows 11, and I found there to be some differences too. Only the dev can decide if they will port this DX11 game into one of the newer API. #4. DirectX 11とVulkanとでどれくらいの差があるのか。最高設定でのDirectX 11 vs Vulkan対決をどうぞ!-force-glcore: Make the game use the new OpenGL back-end for rendering. Many systems over the past two years have been shipped/built with the RAM set on the lowest default for the sticks. 17:49. iris : for Intel's Gen 8 hardware and later. Using Vulkan can result in a noticeably higher frame rate for many games, but DirectX 12 tends to provide a more stable experience. For example, I found DX11 is a bit more stable and runs quite a bit better on Windows 11, vs Windows 10. I think the 1st world will be : world alpha20b000 or what the build is. The reason for this is simple: they are not intended to. DirectX is an APl collection that means it is application programming interfaces whereas Vulkan is OpenGL software which means it is Open Graphics Library application software. DirectX 11 has historically been the most stable graphics API we had. Basically, it's the language the game uses to talk to the graphics card/driver. I have tried using the other render's in some other games however and, I was NOT impressed with the outcome. 7 Days to Die > General Discussions > Topic Details. They are both low-level APIs and perform similarly. GL is the most compatible. SylenThunder said: Yes. 游戏 显卡 AMD NVIDIA 帧数测试 Intel Vulkan DirectX12 图形API DirectX 11. Haven't tried this in A17. yep, my game just closes itself when harvesting 3 fields. I doubt that the rest of your system is up to par, but it doesn't even get far. Vulkan is a low-overhead, cross-platform 3D graphics and computing API. VRAM: 38%. It was originally referred to as the “next generation OpenGL initiative,” and it includes a few bits and pieces from AMD’s. 2 though to be honest. Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. In one-for-one matchups, Vulkan simply outperforms DirectX. . Vulkan: Average FPS: 288. Some Vulkan users report significant performance increases, noticeably higher FPS, and lower crash risk. 37%. Editing instructions: This list is generated automatically. Come on say it. 6fps vs. OnePlus Buds Pro 2 - Eternal Green. With the OpenGL results, the performance between Windows 10 and AMDGPU-PRO on Linux were close to the same. The Hardware Abstraction Layer (HAL), is a thin, low-level graphics and compute layer which translates API calls to various backends, which allows for cross-platform support. 织田QJ. 384k Steam followers. dx 11 for me was always more stable but bad performance. Select Properties from the menu. Leading game engines such as Unreal Engine 4, Unity, and CryEngine have full Vulkan support. 2 though to be honest. 04 LTS. - 2021 Volvo S60 Recharge T8 Polestar Engineered - 415hp/495tq 2. Heist was great, and then Vulkan started crashing as soon as 3. Alpha 18. On the other hand, DirectX 9-10-11 has a good API while OpenGL's is comparably unusable. Honestly, just use whatever boots & is stable, for me, that always seems to be DX11. This target level requires at least OpenGL 4. Vulkan games use Vulkan (obviously) and Direct3D games get the Direct3D graphics calls translated to Vulkan. Pop!_OS 22. . The's an old adage that you have to learn DirectX before OpenGL, but the same's true for DirectX12 and Vulkan. clayfree88. DX12/vulkan will not likely replace DX11/gl4. 1GHz upto 4GHz at times confirming the point above.